💫ID card synthesis

Every two identity cards of the same level are synthesized into a new identity card, or if the synthesis fails, each synthesis needs to consume RSG and RSGC. Each identity card can be synthesized up to 5 times. After the 5 synthesis is completed, the identity card is no longer usable. in synthesis

The synthesized identity card may have additional attributes

Synthesis rules:

  • Two ID Cards of the same level can be synthesized, and a high-level ID card with attribute ID Cards may appear in the synthesis, and the synthesis may fail.

  • Each ID Card can be synthesized up to 5 times, after 5 times, the ID Card will no longer have the synthesis function

  • RSG&RSGC are required to synthesize ID Card each time

  • ID Cards synthesized from different levels of ID Cards have different levels and probabilities

  • The number of additional attributes of different levels of ID Card synthesis is different. For example, a first-level ID Card synthesis can have at most one additional attribute, and a level 9 ID Card synthesis can have a maximum of 6 additional attributes.

  • The first four levels of ID Card synthesis can only produce ID Cards with additional prop attributes, and ID Card synthesis at level 5 and later may produce ID Cards with additional income bonus attributes

  • The new ID Card produced by synthesis cannot be used for secondary market transactions immediately, and can only be traded after the ID Card cooling time

Synthetic Probability:

ID card level

Consume USDT

Consume RSGC

Items produced by synthesis

Item output probability

The maximum number of additional attributes (pieces)

1

1

250

Synthesis failed (no items)

5%

1

Level 1 ID card

10%

Level 2 ID card

35%

Level 3 ID card

20%

Level 4 ID card

10%

Level 2 ID card(with attributes)

20%

2

2

400

Level 1 ID card

5%

2

Level 2 ID card

5%

Level 3 ID card

30%

Level 4 ID card

30%

Level 5 ID card

10%

Level 3 ID card(with attributes)

20%

3

3

600

Level 1 ID card

5%

3

Level 2 ID card

5%

Level 3 ID card

5%

Level 4 ID card

35%

Level 5 ID card

20%

Level 6 ID card

10%

Level 4 ID card(with attributes)

20%

4

4

800

Level 2 ID card

5%

3

Level 3 ID card

5%

Level 4 ID card

5%

Level 5 ID card

35%

Level 6 ID card

20%

Level 7 ID card

10%

Level 5 ID card(with attributes)

20%

5

5

1000

Level 3 ID card

5%

4

Level 4 ID card

5%

Level 5 ID card

5%

Level 6 ID card

35%

Level 7 ID card

20%

Level 8 ID card

10%

Level 6 ID card(with attributes)

20%

6

6

1200

Level 4 ID card

5%

4

Level 5 ID card

5%

Level 6 ID card

20%

Level 7 ID card

20%

Level 8 ID card

20%

Level 9 ID card

10%

Level 7 ID card(with attributes)

20%

7

8

1600

Level 5 ID card

5%

5

Level 6 ID card

5%

Level 7 ID card

10%

Level 8 ID card

30%

Level 9 ID card

20%

Level 8 ID card(with attributes)

30%

8

10

2000

Level 6 ID card

0%

6

Level 7 ID card

10%

Level 8 ID card

40%

Level 9 ID card

10%

Level 9 ID card(with attributes)

40%

Additional attribute introduction:

Attribute 1: Ludo game "shield"

With this attribute, it can be used in the Ludo game, and the chess pieces will be free from damage after use. If the "identity card" has a "protective cover" item attribute, and this identity card is used for a game, then the "protective cover" item can be used once in the game.

Attribute 2: Ludo game "Magic Dice"

This attribute can be used in the Ludo game, and any number of dice can be specified after use. If the "identity card" comes with a "magic dice" item attribute, and this identity card is used for a game, then the "magic dice" item can be used once in the game.

Attribute 3: Ludo game "Double Dice"

This attribute can be used in the Ludo game, and the next dice roll can be doubled after use. If the "identity card" comes with a "double dice" prop, and this identity card is used for a match, then the "double dice" prop can be used once in the match.

Remark:

  • The number of prop attributes in each identity card determines the number of uses in the game. For example, if the identity card has four prop attributes, then the props with corresponding attributes can be used four times for free in the game. It can be used again, and the prop attributes in the identity card will not disappear after use, and can be used again in the next game

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